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Tetris Didn't Succeed at The Game Awards — A New Category Might Solve This

Each time a prominent prize-giving event draws close, you'll find a demand to include of new categories to acknowledge unsung work and delight the passions of followers who have specialized interests.

My colleague has already made for a horror game category. It would be amazing. The same goes for board games, representing a passionate advocate's mission. However, I must insist when I prioritize just as with other blinkered fanatics, I have a cast-iron argument supporting my request is the most urgent and significant. Here's the proposal: It's essential to create a classification for brain-teasing titles.

The Genre Classification Challenge

Organizing artistic expressions isn't exact; it remains highly personal, and it will always start arguments resulting in unclear classifications. It's understandable that cinema institutions avoid this approach. However, it represents an essential concession for the industry of gaming, showing incredible range they hardly constitute one unified medium.

For the full spectrum of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to have a chance for representation, genre categories are essential.

Present Award Structure

Prominent interactive entertainment events offer these genre categories for Action, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these classifications successfully include a lot of ground, allowing placement for numerous titles.

Not so for puzzle games. There’s simply nowhere to put them. Examine these examples from outstanding current releases, showing diverse approaches: building puzzles in a particular game, the pulse-pounding block-matching from another release, engaging interpersonal challenges from additional release. What category would fit them between these six categories? Nowhere, that’s where.

The Representation Problem

Numerous examples exist outstanding logic titles launched regularly lacking appropriate categories during gaming ceremonies, except when they manage to fit classification types such as Handheld titles, Virtual reality experiences, or the intensely contested independent game categories.

  • An iconic brain-teaser got overlooked completely in 2014
  • A different innovative game received no nominations during that ceremony
  • Popular arranging title received no acknowledgment recently
  • Limited numbers of puzzle games managed to sneak into independent or mobile categories

Significance of Puzzle Games

Commonly they're compact experiences, however the design in brain-teasers holds tremendous importance. Famous handheld logic titles stand as most popular titles in the world and have been for many years.

The legendary block-stacking game rivals well-known building titles claiming status as most purchased experience; it’s also in the running as greatest title ever. Puzzle games are foundational within interactive entertainment, and they are in conversation across multiple categories.

The Solution and Justification

Brain-teasers wouldn't encounter that issue. One could readily select a field of five interesting, varied, worthy titles annually without trouble — actually, with challenge, given the need to exclude numerous deserving experiences.

Restating the point, these represent titles without proper classification in important events. Logic title developers operate at the challenging frontier interactive creation, developing some of the purest expressions of the video game form. Similar to cinema stunt performers, they warrant appreciation. We shouldn't delay decades.

The writer

Veronica Donovan

A seasoned entrepreneur and business coach with over 15 years of experience in helping startups thrive.

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